Tag: Video
Monkey Freak Done!
by chris on Aug.08, 2010, under Downloads, Monkey Freak, Video
Week of grinding paid off, I got Monkey Freak done by the deadline! Check out the GameJolt page for it or download it directly here:
You can also play it in your browser here.
UPDATE:
Check out the trailer
Robots Always Obey
by chris on Nov.02, 2009, under Robots Always Obey, Video
I finally have a chance to update you all on my latest project, Robots Always Obey. I’ve been incredibly busy this last month working on this game, crunching as much as I could to meet the IGF deadline. Here’s the blurb I wrote up for the IGF submission form, it sums up the game pretty well:
Deep within several levels of security in a hidden facility lies a datacenter filled with hundreds of technological secrets. The data is cut off from any networks, but you have managed to break into the robotics network which gives you access to all of the different types of robots in the facility. Program and use the robots to give you access codes to more and more areas and eventually the room where the datacenter is hosted. The robots all have different special abilities and can help each other to get to the
security node in each level.
This is still a work in progress, there’s a lot I have planned for it including different robots with their own special abilities, more varied art, more dangers and obstacles in the levels like turrets and laser barriers, and an in game editor. Screenie and gameplay video after the jump!
Ludum Dare #15
by chris on Aug.31, 2009, under Video
I participated in Ludum Dare 48 #15 this weekend and while I didnt quite finish (but still submitted) it was still an awesome experience. For the uninitiated, Ludum Dare is a 48 hour game development competition that happens twice a year. It was a lot of fun and really tested my limits, I’m really looking forward to the next one. YouTube DRM is lame, enjoy DragonForce on the Vimeo version instead.
Entry Page: http://www.ludumdare.com/compo/ludum-dare-15/?action=rate&uid=1121
Direct Download: http://www.mediafire.com/file/iyd2nj2mwfj/LostWhelpsSetup.exe
Youtube Timelapse: http://www.youtube.com/watch?v=TD1mlPOKu8Q
Lost Whelps – LD48 #15 Timelapse from Christopher Zamanillo on Vimeo.
Pinky and the Cave Done!
by chris on May.18, 2009, under Downloads, Pinky and the Cave, Video
It felt good to make the final check-in on this! After a slow final phase of the project and a burst of motivated work this weekend I’m calling Pinky and the Cave done. There have been some changes since the last screenshots and video including a scaling down of the characters to allow for a larger playing field, powerups, and new enemies.
But enough talk, go download the game. Here are the instructions followed by the latest screenshot and a new video!
Swing/Climb: WASD or Left analog
Fire: Mouse or Right analog
Shield: Space or Right trigger
Pause/Quit: Escape or Start
Power ups:
Vial = Increase magic range and damage
Shield = Flame shield that kills enemies on contact
Gold Pinky = Extra life
Tentacle Uprising Released!
by chris on Apr.06, 2009, under Downloads, Tentacle Uprising, Video
I just submitted the final version for the competition, you can download it here. You can find this in the readme, but here are the controls:
WASD/Left analog: Throttle and strafe
Mouse/Right analog: Turning
Left click/Right trigger: Shoot
Space/Left Trigger: Tractor beam
Q key/A button: Fire missiles
Y key/Y button: Invert Y
P key/Start: Pause
You can build towers by capturing the debris with the tractor beam,
waiting for it to repair, and using the tractor beam on the landmasses to place the towers.
If you find any bugs or other issues, do not hesitate to send me an email.
Gameplay video:
Gameplay Footage
by chris on Feb.16, 2009, under Pinky and the Cave, Video
I put together a video of the game thus far after I got it to a state that represents the core gameplay. Graphically, I plan to add shadows and some postprocessing (namely glow) as well as a prettier display for scores and lives. I also plan on adding more enemies and some other goodies before making a download available. Speaking of which, people have asked me when that is going to happen. My goal is get this done sometime in the middle of March. I am limiting the scope of the game to a single level score challenge and yes, it will be free since it’s such a small game. I intend to start a much longer term project sometime around April, but more on that later since I haven’t really narrowed down the pool of ideas
As always, I welcome comments and feedback. Thanks and enjoy.



